Drag and drop resource file(s) or/and folder(s) onto the. Sample console application which is designed to test Core library functionality. UTinyRipperConsole and uTinyRipperConsoleNETCore It has some extra converters, so additionally it exports:
It's designed as an single module without any third party dependencies.īasic graphic interface application. AnimationClips (legacy, generic, humanoid)Ĭore library.Prefabs (GameObjects with transform components).Supported versions: 1.x to 2019.x (since development is suspended, 2020.x or greater won't be supported) Export features So don't waste your time on PRs, propositions or complex issues. The Author is going to restart it from scratch, please redirect development and focus on other things. Important note: work on this project has been suspended. UTinyRipper is a tool for extracting assets from serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles ( *.unit圓d, *.assetbundle, etc.) and converting them into native Engine format.